From the award winning artist, learn to see and shape the world in a way you never before imagined.An award winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism How to Paint What Doesn t Exist Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step by step the techniques that won him worldwide critical acclaim This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration Gurney s Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals Erik Tiemens, concept artist, Star Wars Episodes II and III Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms Frank M Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators...
|Title||:||Imaginative Realism: How to Paint What Doesn't Exist (James Gurney Art)|
|Number of Pages||:||407 Pages|
|File Size||:||960 KB|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
Imaginative Realism: How to Paint What Doesn't Exist (James Gurney Art) Reviews
Another classic. Great book that makes fantasy art concepts and related "art theory" highly approachable for virtually anyone. The cover does give you pause as to the quality of the material that might be inside, but as grandma used to say, "never judge a book by it's cover!" So right she was! Actually, a very practical book filled with invaluable information that can help any artist or aspiring artist improve his or her work in very tangible ways. It's that good!
First art book I've read cover to cover. I've been a professional artist for 2 decades now, and know a lot of trade methods, but this was such a find! I've learned so much, and it inspires me to pursue my best work with better methods. Gurney brings the breathtaking and overwhelmingly involved, masterfully executed paintings -within reach to each of those of us artists who used to find them simply daunting. Not since Loomis have I loved such a How-To. I'd give it more stars if they were available. I'd have paid more money if it cost more. Do yourself a favor: buy this book, and a couple backups just in case your artist friends insist on borrowing one... because you won't get it back!
If you are a regular reader of James Gurney's blog, Gurney Journey, you would expect nothing less. This book is as good as I expected. He dispenses his knowledge as freely as he does on his blog. Here's what he says about his own book from the introduction:
Heftier in both pages and content than most "How to Draw" type books, Imaginative Realism delivers on some great art instruction.
Before I get into the meat of my review, let me preface this for a seond. I'm a fantasy artist that's hoping to expand back into painting, something I left long ago. Most times when I look for great books to read in the field of arts, it's a lot of the really foundational stuff I know I would need, but sometimes, I want a book about the foundational stuff applied to what I specifically want to be doing. Congrats to me, I stumbled across this beauty. What a rich and diverse book this is, it's strength lies in the various examples and clear instructions it provides the reader in how to work through and create solid looking fantasy art. By applying the everyday principles of art with the imaginative examples (such as dinosaurs) in the book, you get one book with a whole lot of use out of it. Honestly, itf this bugger had like 100 more pages on how to paint building I probably wouldn't buy another fantasy art book for a good decade or so. If your an aspiring artst hoping to either get better at paints; see what they can do as a medium; or a pro just hoping to brush up (no pun intended) on what you already know but applied to some new things, this is the book for you.